Latin IV

When Fortune Turns

Rēs Adversae

Seven locks. A merchant ruined, a friend who would not abandon him, and one word for facing whatever comes.

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Briefing

A Merchant's Ruin

Everything he owned, misfortune took in a single night — his goods, his ship, very nearly his freedom. Anyone else would have given up. But one friend refused to leave him to it, and what happened next became a story people still tell.

Seven puzzles stand between you and the end of that story. Solve one, and a little more of it comes to light — until, at the end, one final word names the only way to meet a turn like this.

How To Play

Seven Locks

1

Crossword — the vocabulary of a merchant's ruin and recovery.

2

Anagrams — unscramble seven words for the schoolroom and the story of luck itself.

3

Cipher — decode a message, then answer the riddle it asks.

4

Matching — one verb, revocō ("to call back, recall"), active and passive, in every tense you know.

5

Picture Count — reassemble a scattered scene, then count what you see.

6

Odd One Out — find the mismatched word in each row to learn how the story ends, then answer questions about it.

7

Final Rebus — one clue from every lock. Their first letters, rearranged, spell the final word.

Every answer box checks itself instantly. Spelling and capitalization are forgiving — macrons are never required.

1

Crossword

Verba Reticulata

Fifteen words from a merchant's ruin and recovery. Every clue gives the English meaning; you supply the Latin. Fill the grid — every crossing letter must agree both ways. Five cells are marked in red: once the grid is solved, their letters unscramble into one more word.

Across

1. Freedom.
2. Homeland.
3. A commander.
6. Hatred.
7. An army.
11. A beginning.
12. A charge.

Down

1. Work.
2. A poor man.
3. A battle.
4. Rumor.
5. Misfortune, chance.
8. A wife.
9. A god.
10. Gold.

The grid is correct. Unscramble the five red letters:

2

Anagrams

Verba Mixta

Seven words for the schoolroom and the story of luck itself. Unscramble each one.

PMUXLEEM
an example
AANCTE
a chain
ROPCEA
a herald
INEGAR
a queen
FUAG
an escape
AGIDMUU
joy
ICRHMAUCB
an arm
3

Cipher

Littera Mota

A message has been shifted 3 letters forward through the alphabet. Shift each letter back 3 to decode it — the message speaks for itself. Answer the question it asks, in Latin.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z D E F G H I J K L M N O P Q R S T U V W X Y Z A B C
LQ DQLPR PDQHR DQQRV HAVSHFWDUH SRVVXP FXP WDQGHP YHQLR QLKLO PH SURKLEHUH SRWHVW TXLG VXP

Decode the message — it already asks its own question at the end.

4

Matching

Verbum Ūnum

One verb, revocō, revocāre ("to call back, recall") — the friend who would not give up on him — active and passive, in every tense you know. Drag each English meaning onto its matching Latin form.

5

Picture Count

Numerī

The picture below has been scattered into 24 pieces — click two to swap them. Each piece locks in place once it's correct. When the whole picture is assembled, five counting questions will appear — in Latin, they ask quot ("how many") of each thing you can find.

A Roman festival procession decked in green and gold, with soldiers, horses, banners, and women weaving garlands

Click two pieces to swap them. Correct pieces lock in place — keep going until the whole picture is assembled.

6

Odd One Out

Verbum Dīversum

In each row, three tiles belong together and one doesn't. Drag out the odd tile. Find all 15 to learn how the story ends.

_____ _____ _____. _____ _____ _____. _____ _____ _____, _____ _____. _____ _____ _____ _____.

Now that the story is whole, answer these in Latin:

7

Final Rebus

Verbum Ultimum

One clue from every lock you solved. Answer each in Latin — the first letter of each answer will reveal itself, in the order the locks appeared.

You're almost there! Arrange these letters to make a word.

Secūra

Without a Care

The password was:

SECURA

secūra — "without a care." The merchant has his ship back, his friend beside him, and, at last, nothing left to fear from fortune.